This site is in archival mode. A replacement is being developed. In the meantime, please use the PBW2 Forums for community discussions. The replacement software for this site will use a unified account system with PBW2, and any newly created threads will carry over.
Welcome to Spaceempires.net
Login or Register

Search
Modules
· Content
· Downloads
· Forums
· Game Info
· Image Gallery
· Links
· Shipyards
· Topics
· Staff

User Info
· Welcome, Anonymous
Membership:
· New: OAKSIF0
· New Today: 0
· New Yesterday: 0
· Overall: 3153

People Online:
· Visitors: 116
· Members: 0
· Total: 116

  
Warp 10 Mod 2.3.1 release
Posted on Thursday, August 21st @ 10:20 am GMT (4949 reads)
Space Empires V Expanded release for Warp 10 Mod for SE5

https://onedrive.live.com/redir?resid=A8EBB1E1AF6F54DC%21200

BEHOLD!

It's a bit of an alpha release, and HUGE(.9G). NOTE: this is a full mod package, you should not need any files from previous versions. It includes the shipsets for all 25 main races.

Mod features:
This is a Star Trek themed mod for Space Empires 5.
I expanded the tech tree to add many options not present in the stock game.
2.2.0 had 15 main race traits, in 2.3.1 this has been expanded to 25.
Each main race trait has access to a selection of the new techs, for more information see the file in the mod labeled racedata2.xls.

What it lacks:
there's a minor glitch with the baseship model for Vulcans, the game keeps complaining about how it's allegedly missing a texture file, but otherwise there doesn't seem to be anything wrong with it. (The Baseship displays fine)

The 10 new races don't have functional AIs. I'm planning to add those later.

 
Login
Nickname

Password

Don't have an account yet? You can create one. As a registered user you have some advantages like theme manager, comments configuration and post comments with your name.

Related Links
· More about Space Empires V
· News by Fyron


Most read story about Space Empires V:
SE5 Balance Mod for 1.00


Article Rating
Average Score: 0
Votes: 0

Please take a second and vote for this article:

ExcellentExcellent
Very GoodVery Good
GoodGood
RegularRegular
BadBad


Options

 Printer Friendly Printer Friendly

 Send to a Friend Send to a Friend


Associated Topics

SEnet ModworksSpace Empires V

"Login" | Login/Create an Account | 1 comment | Search Discussion
The comments are owned by the poster. We aren't responsible for their content.

No Comments Allowed for Anonymous, please register

Re: Warp 10 Mod 2.3.1 release (Score: 1)
by Artful_Bodger on Monday, September 29th @ 4:26 am GMT
(User Info | Send a Message)
Just tried a quick start game with this version.

Ran into a zombie Empire :

http://files.spaceempires.net/user/2591/BadTreaty.jpg
http://files.spaceempires.net/user/2591/BadEmpire.jpg

Symptoms are
1) %treaty name (as per screen shot)
2) Ignores treaty messages entirely
3) Does not expand into its own sector (despite abundant own type planets).

Saw this in the latest version of CCmod, there it led to game crashes later on.

If its the same bug, you won't be able to assault the planet.

Suspect the setup (or quick start setup) is buggy.




Also a glitch with Fed small transport graphic, its thumbnail uses the transport, yet the main ship graphic and design screens use a destroyer hull.



All logos and trademarks used on this site, all comments and stories posted for reading, all files hosted for download,
and all art work hosted for viewing are property of their respective owners; all the rest copyright 2003-2010 Nolan Kelly.
Syndicate news: SpaceEmpires.net News RSS Feed - Syndicate forums: SpaceEmpires.net Forums RSS Feed
Page Generation: 0.09 Seconds