Started in August 2009 to compare Life/Crew/Bridge Control to Master Computer for an email game. The project grew when I wanted interacting formulas and the ability to quickly modify them as Captain Kwok tweaks his mod.
Currently, it calculates: build, maintenance, and quanity costs, movement, most attack and defense modifiers, sight range and level, supply usage and storage from engines, cargo and control types, taken and available tonnage, crew/life requirements, armor and it's bonuses, racial, advanced, and society modifiers, stealth modifiers, and warnings to meet the chassis/control/engine/sensor/racial/armor requirements.
Uses drop menus, a few type-in boxes, level dependency, and allowable combinations
v2.6 compressed sensor and cargo types, expanded notes, warnings, and maintenance sections, added Auxiliary Control, Supply, and Ordnance Storage, fixed false organic and crystalline bonuses.
v2.5 fixed quantities box, was locked
v2.4 added maintenance costs, quantities, society types (for maintenance), fixed false errors, reorganized armor into Heavy, Small, and Light, added Satellites, Weapons Platforms, and Troops
v2.3 added armor, armor bonuses, stealth modifiers, updated formulas to BM1.19f, expanded racials, and warnings
v2.2 added sensors, drones, and fighters, expanded attack and defense modifiers, expanded warnings
v2.0 dependent formulas and drop menus
-does not work correctly in Open Office v1.9-